Using the Cookie Flex Rig and a dragon model, I conducted character facial animation to synchronize it with audio extracted from the video game Dragon's Dogma. Overcoming the challenge of adapting non-human phonemes, I ensured the dragon's mouth movements accurately matched the audio cues.
To achieve the effects of a crashing wall, I employed a multi-step process. Initially, I fragmented the walls using the cell fracture add-on, followed by the application of active rigid body physics to specific sections intended to be forcefully propelled upon impact.
To further enhance the crashing effect, I added a plane and a cone mesh, which were assigned passive rigid body physics properties. By first allowing the cone to descend through the castle roof, and subsequently dropping the plane, I aimed to create a visually dynamic scenario where fragments of the wall would disperse in various directions, rather than remaining confined to a single area.
The dragon was created by Dennis Haupt, his work can be found here. https://3dhaupt.com/
Audio sourced from the video game Dragon's Dogma.
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