A replica of the Firelink Shrine from Dark Souls 3.
(I have some updates coming to this, so the gif will be changed to something newer, same with the pictures down at the bottom)
Using the array modifier I was able to duplicate the pillars into a constant offset copies of themselves, after which I used the curve modifier on an empty I placed in the middle of the floor to have the pillars and walls curve into a circular structure.
The thrones are just simple cubes placed in a pattern to give it a throne like-look, the pedestals which they sit on top were created from the pillars. I copied 4 of the pillars and made them into a square pattern then joined the meshes together, after which I added a face for the missing top.
The floors were made out of circles, after I created the circles and adjusted them to the size I was satisfied with, I then added faces to them. I extruded specific parts of the circles to get it an elevated look to could pass as small spiral steps.
The stairs were created by me going into edit mode and single handedly moving and scaling each step from the wall mesh until it formed a coherent circular pattern around the shrine.
Copyright © 2023 The Smith House - All Rights Reserved.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.