Joined this team as an assist modeler, picked up an additional role as an animator within the studio. Primarily focused on armature creation and assignment, thus providing the models with rigging capability. Using the now rigged models, I'd procced to create animations.
Modeled the grenade after the Granat zaczepny wz.24.
Reloading animation for the M4.
Developed a reloading cycle animation for the AKM, integrated it into Unreal Engine after exporting the animation as an FBX file. I implemented a new blueprint node to establish a connection between the animation and the return pose.
Developed a reloading animation
cycle for the M9 pistol.
For the M249, I constructed an armature and attached it to the weapon, enabling rigging capabilities. Then I crafted a cycling animation for the weapon.
Work in progress. Tasked with fixing the textures/model, then need to create a working hand model to animate a reloading cycle for the MP40.
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